support for various angular units in std.math

Peter Alexander peter.alexander.au at gmail.com
Mon Feb 28 13:09:24 PST 2011


On 28/02/11 10:12 AM, Trass3r wrote:
>> Really, you should be doing all the matrix calculations and rotations
>> yourself. If anything should come out of this, it would be a nice,
>> small linear algebra library.
>
> I think you even have to do that in OpenGL 4 (maybe even 3).

Yep, I'm pretty sure you're right.


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