D for game development

Sean Kelly sean at invisibleduck.org
Sat Jan 1 10:59:57 PST 2011


Guilherme Vieira Wrote:
> 
> Lambert's answer says the compilers are definitely not bug-free and all, but
> is it really that bad? In a medium-sized project, do the compiler bugs
> really get all too frequent or something, and if so, is it simple to find
> workarounds?
> 
> Because I guess, quite frankly... if Derelict works, I have nearly no reason
> to keep doing C++. In fact, the ease of meta and generative programming in D
> makes me wonder if it's not much easier make the game engine in it.

I think the gating issue is more with toolchain support than compiler bugs.  VC6 was a terrible C++ compiler, but everyone used it anyway, partially because the IDE was excellent.  Walter's had a good record of fixing reported show-stoppers in the next compiler release as well.


More information about the Digitalmars-d mailing list