VLERange: a range in between BidirectionalRange and RandomAccessRange

Andrei Alexandrescu SeeWebsiteForEmail at erdani.org
Sat Jan 15 15:59:27 PST 2011


On 1/15/11 4:45 PM, Michel Fortin wrote:
> On 2011-01-15 16:29:47 -0500, "Steven Schveighoffer"
> <schveiguy at yahoo.com> said:
>
>> On Sat, 15 Jan 2011 15:55:48 -0500, Michel Fortin
>> <michel.fortin at michelf.com> wrote:
>>
>>> On 2011-01-15 15:20:08 -0500, "Steven Schveighoffer"
>>> <schveiguy at yahoo.com> said:
>>>
>>>>> I'm not suggesting we impose it, just that we make it the default.
>>>>> If you want to iterate by dchar, wchar, or char, just write:
>>>>> foreach (dchar c; "exposé") {}
>>>>> foreach (wchar c; "exposé") {}
>>>>> foreach (char c; "exposé") {}
>>>>> // or
>>>>> foreach (dchar c; "exposé".by!dchar()) {}
>>>>> foreach (wchar c; "exposé".by!wchar()) {}
>>>>> foreach (char c; "exposé".by!char()) {}
>>>>> and it'll work. But the default would be a slice containing the
>>>>> grapheme, because this is the right way to represent a Unicode
>>>>> character.
>>>> I think this is a good idea. I previously was nervous about it, but
>>>> I'm not sure it makes a huge difference. Returning a char[] is
>>>> certainly less work than normalizing a grapheme into one or more
>>>> code points, and then returning them. All that it takes is to detect
>>>> all the code points within the grapheme. Normalization can be done
>>>> if needed, but would probably have to output another char[], since a
>>>> normalized grapheme can occupy more than one dchar.
>>>
>>> I'm glad we agree on that now.
>>
>> It's a matter of me slowly wrapping my brain around unicode and how
>> it's used. It seems like it's a typical committee defined standard
>> where there are 10 ways to do everything, I was trying to weed out the
>> lesser used (or so I perceived) pieces to allow a more implementable
>> library. It's doubly hard for me since I have limited experience with
>> other languages, and I've never tried to write them with a computer
>> (my language classes in high school were back in the days of actually
>> writing stuff down on paper).
>
> Actually, I don't think Unicode was so badly designed. It's just that
> nobody hat an idea of the real scope of the problem they had in hand at
> first, and so they had to add a lot of things but wanted to keep things
> backward-compatible. We're at Unicode 6.0 now, can you name one other
> standard that evolved enough to get 6 major versions? I'm surprised it's
> not worse given all that it must support.
>
> That said, I'm sure if someone could redesign Unicode by breaking
> backward-compatibility we'd have something simpler. You could probably
> get rid of pre-combined characters and reduce the number of
> normalization forms. But would you be able to get rid of normalization
> entirely? I don't think so. Reinventing Unicode is probably not worth it.
>
>
>>> I'm not opposed to that on principle. I'm a little uneasy about
>>> having so many types representing a string however. Some other raw
>>> comments:
>>>
>>> I agree that things would be more coherent if char[], wchar[], and
>>> dchar[] behaved like other arrays, but I can't really see a
>>> justification for those types to be in the language if there's
>>> nothing special about them (why not a library type?).
>>
>> I would not be opposed to getting rid of those types. But I am very
>> opposed to char[] not being an array. If you want a string to be
>> something other than an array, make it have a different syntax. We
>> also have to consider C compatibility.
>>
>> However, we are in radical-change mode then, and this is probably
>> pushed to D3 ;) If we can find some way to fix the situation without
>> invalidating TDPL, we should strive for that first IMO.
>
> Indeed, the change would probably be too radical for D2.
>
> I think we agree that the default type should behave as a Unicode
> string, not an array of characters. I understand your opposition to
> conflating arrays of char with strings, and I agree with you to a
> certain extent that it could have been done better. But we can't really
> change the type of string literals, can we. The only thing we can change
> (I hope) at this point is how iterating on strings work.
>
> Walter said earlier that he oppose changing foreach's default element
> type to dchar for char[] and wchar[] (as Andrei did for ranges) on the
> ground that it would silently break D1 compatibility. This is a valid
> point in my opinion.
>
> I think you're right when you say that not treating char[] as an array
> of character breaks, to a certain extent, C compatibility. Another valid
> point.
>
> That said, I want to emphasize that iterating by grapheme, contrary to
> iterating by dchar, does not break any code *silently*. The compiler
> will complain loudly that you're comparing a string to a char, so you'll
> have to change your code somewhere if you want things to compile. You'll
> have to look at the code and decide what to do.
>
> One more thing:
>
> NSString in Cocoa is in essence the same thing as I'm proposing here: as
> array of UTF-16 code units, but with string behaviour. It supports
> by-code-unit indexing, but appending, comparing, searching for
> substrings, etc. all behave correctly as a Unicode string. Again, I
> agree that it's probably not the best design, but I can tell you it
> works well in practice. In fact, NSString doesn't even expose the
> concept of grapheme, it just uses them internally, and you're pretty
> much limited to the built-in operation. I think what we have here in
> concept is much better... even if it somewhat conflates code-unit arrays
> and strings.

I'm unclear on where this is converging to. At this point the commitment 
of the language and its standard library to (a) UTF aray representation 
and (b) code points conceptualization is quite strong. Changing that 
would be quite difficult and disruptive, and the benefits are virtually 
nonexistent for most of D's user base.

It may be more realistic to consider using what we have as back-end for 
grapheme-oriented processing. For example:

struct Grapheme(Char) if (isSomeChar!Char)
{
     private const Char[] rep;
     ...
}

auto byGrapheme(S)(S s) if (isSomeString!S)
{
    ...
}

string s = "Hello";
foreach (g; byGrapheme(s)
{
     ...
}

Andrei


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