DVCS (was Re: Moving to D)

Bruno Medeiros brunodomedeiros+spam at com.gmail
Fri Jan 28 07:22:32 PST 2011


On 16/01/2011 19:38, Andrei Alexandrescu wrote:
> On 1/15/11 10:47 PM, Nick Sabalausky wrote:
>> "Daniel Gibson"<metalcaedes at gmail.com>  wrote in message
>> news:igtq08$2m1c$1 at digitalmars.com...
>> There's two reasons it's good for games:
>>
>> 1. Like you indicated, to get a better framerate. Framerate is more
>> important in most games than resolution.
>>
>> 2. For games that aren't really designed for multiple resolutions,
>> particularly many 2D ones, and especially older games (which are often
>> some
>> of the best, but they look like shit on an LCD).
>
> It's a legacy issue. Clearly everybody except you is using CRTs for
> gaming and whatnot. Therefore graphics hardware producers and game
> vendors are doing what it takes to adapt to a fixed resolution.

Actually, not entirely true, although not for the reasons of old games. 
Some players of hardcore twitch FPS games (like Quake), especially 
professional players, still use CRTs, due to the near-zero input lag 
that LCDs, although having improved in that regard, are still not able 
to match exactly.

But other than that, I really see no reason to stick with CRTs vs a good 
LCD, yeah.


-- 
Bruno Medeiros - Software Engineer


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