Developing a D Kernel

Ben Grabham Evil.Nebster at gmail.com
Sat Jun 4 08:13:41 PDT 2011


Hey,

I'm trying to develop a kernel in D2. It works fine if I don't use 
classes but as soon as I try to use classes, it complains about the lack 
of object.d.

So, I set out on a quest to develop a simple object.d that doesn't need 
to import anything to work apart from basic memory functions like 
malloc, etc (for now). I'm partially basing it off the one included in 
the D runtime. The problem is that I'm trying to find a minimal object.d 
that doesn't try to pull in too much. Has this been done before? 
Whenever I try to create one that is not the original one, I just make 
the compiler generate a segmentation fault.

I've also been trying to find a kernel project that someones started 
with classes in D2 but have yet to find one. Does anyone know one?

Thanks,
Nebster


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