Developing a D Kernel

Ben Grabham Evil.Nebster at gmail.com
Sun Jun 5 05:43:38 PDT 2011


On 04/06/11 23:25, Mehrdad wrote:
> On 6/4/2011 11:13 AM, Ben Grabham wrote:
>> On 04/06/11 18:54, Mehrdad wrote:
>>> On 6/4/2011 8:13 AM, Ben Grabham wrote:
>>>> Hey,
>>>>
>>>> I'm trying to develop a kernel in D2. It works fine if I don't use
>>>> classes but as soon as I try to use classes, it complains about the
>>>> lack of object.d.
>>>>
>>>> So, I set out on a quest to develop a simple object.d that doesn't
>>>> need to import anything to work apart from basic memory functions like
>>>> malloc, etc (for now). I'm partially basing it off the one included in
>>>> the D runtime. The problem is that I'm trying to find a minimal
>>>> object.d that doesn't try to pull in too much. Has this been done
>>>> before? Whenever I try to create one that is not the original one, I
>>>> just make the compiler generate a segmentation fault.
>>>>
>>>> I've also been trying to find a kernel project that someones started
>>>> with classes in D2 but have yet to find one. Does anyone know one?
>>>>
>>>> Thanks,
>>>> Nebster
>>> Yeah, I've tried this before and sorta failed. :(
>>> http://stackoverflow.com/questions/4506335/my-os-kernel-in-d-some-embedded-strings-dont-work
>>>
>>>
>>
>> Well, thanks for the info!
>>
>> Were you calling the constructors and destructors in your code? It
>> seems as if you just disregarded them by the sound of things! They are
>> outputted as a symbol in the object.
>>
>> Do you still have a copy of your code? I would love to look over it!
>>
>> Thanks,
>> Nebster
>
> I pretty much couldn't get ANYTHING related to Object to work, which I
> think was ultimately because thread-local storage was ruining
> everything, and I was spending way too much time on it.
> The only thing I got working was pretty much C code written in D...
> structs & unions, fun stuff. :)
>
> I don't remember how I built this... I used the Geany text editor,
> because it also had some (minimal) project support, but I have no idea
> what the command-line parameters and all that stuff were. (I remember
> doing a LOT of work with .obj files and stuff to get everything working,
> though...)
>
> Feel free to try building it, good luck.
> I've attached the file (7-zip archive)... let me know if it didn't
> attach correctly.

Thanks for that, it's another kernel to add to my collection ^^
Unfortunately it doesn't have an object.d that is for D2 (latest).
Your code looks interesting though! I'll have a look through it!

Thanks,
Nebster


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