thread.d "Unable to load thread context"

Benjamin Thaut code at benjamin-thaut.de
Wed Jun 29 05:40:15 PDT 2011


Am 29.06.2011 09:40, schrieb Daniel Murphy:
> "Benjamin Thaut"<code at benjamin-thaut.de>  wrote in message
> news:iud7qf$16jf$1 at digitalmars.com...
>> I just build dmd, druntime and phobos fromt the latest git revision (as
>> druntime does not build with dmd 2.053). The game does build with it, but
>> as soon as it starts a exception gets thrown in the GC which does not get
>> cought by any of my catch blocks.
>> Maybe I did something wrong building dmd, is there a guide somewhere?
>>
>
> Recent changes have made allocating memory from the GC while a collection is
> running (eg inside a class destructor) throw an exception.  Is it possible
> your code is doing this?
>
>
It actually was a manual delete inside a destructor from some old D1 xml 
parser I'm still using.
Thanks for the tip.

-- 
Kind Regards
Benjamin Thaut


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