Best build tool for D projects
Eric Poggel (JoeCoder)
dnewsgroup2 at yage3d.net
Fri May 13 13:11:29 PDT 2011
On 5/13/2011 1:38 PM, Chris Molozian wrote:
> After all this preamble I guess what I'm asking is... what (if any)
> cross-platform build tools does everyone use with their D projects? Any
> feedback on experiences with any of the build tools I've mentioned is
> also greatly appreciated. If you can suggest any alternatives, please do.
I'm certainly biased because I wrote it, but I use cdc for all of my D
building. At one point it was working with dmd1, dmd2, gdc1, and ldc on
windows and linux (I don't own a mac) with tango or phobos. But it's
been a while since I've tested it.
http://dsource.org/projects/cdc
It accepts the same arguments and works the same as dmd except it also
accepts folder names for arguments, compiling in all .d files it finds
there. And it's a single file, making it script friendly. You can do
something like this:
dmd -run cdc.d project_folder -of../bin/myproject.exe
cdc.d also has a nicely organized api for easily creating your own build
script. I use this with Yage for building derelict into a lib in order
to reduce compilation time. See the main function in this file. The
rest is unmodified from the cdc project:
http://dsource.org/projects/yage/browser/trunk/build/buildyage.d
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