Doom3 (id tech 4) port/binding in D ?
dolive
dolive89 at sina.com
Wed Nov 23 11:38:20 PST 2011
deadalnix Wrote:
> Hi,
>
> I want to suggest a project to the community. Doom3 source code has just
> been released, and I think we may want to do a port in D. Here are the
> reasons :
> 1/ I think D is suitable and pertinent for video games.
> 2/ This would make a solid code base to promote D.
> 3/ Id software is very popular, and porting one of their engine is free
> advertisement for D.
> 4/ The build system for doom engine is scons, and it support D too.
> 5/ The code base is an high quality one. (for exemple, the _t suffix is
> used to differenciate what we call struct and classes in D - and that
> has no difference in C++ except in the usage you make of it).
> 6/ It's an interesting project.
> 7/ Many people in the D community are interested in video game projects.
> 8/ Doom's story take place on mars, phobos and deimos (well and on
> earth, but who care ?).
>
> In addition, this is a good occasion to produce some code for deimos and
> can enlight us on D future evolutions backed with solid fact. On my
> knowledge, such a big project (big in size, but also in technicity)
> don't exist in D yet.
>
> Anyway, don't expect this to be easy. We are talking here about 500 000
> lines of C++ (not including headers). And the code is performance critical.
>
> We may have 2 approachs : a complete port or a binding (so translation
> of doom's headers in D + some glue code between D and C++ - which isn't
> as easy as it seems).
>
> This is definitively not a one man job, but I'm sure we have some
> skilled dev here and we all want to promote D. If some of you do think
> that it's a good idea and want to spend some time on it (this is
> definitively a critical point).
>
> I'm definitively in. And you ?
It's very great idea, 100% support you,
wish you the best of luck!
dolive
More information about the Digitalmars-d
mailing list