Doom3 (id tech 4) port/binding in D ?

dolive dolive89 at sina.com
Wed Nov 23 11:38:20 PST 2011


deadalnix Wrote:

> Hi,
> 
> I want to suggest a project to the community. Doom3 source code has just 
> been released, and I think we may want to do a port in D. Here are the 
> reasons :
> 1/ I think D is suitable and pertinent for video games.
> 2/ This would make a solid code base to promote D.
> 3/ Id software is very popular, and porting one of their engine is free 
> advertisement for D.
> 4/ The build system for doom engine is scons, and it support D too.
> 5/ The code base is an high quality one. (for exemple, the _t suffix is 
> used to differenciate what we call struct and classes in D - and that 
> has no difference in C++ except in the usage you make of it).
> 6/ It's an interesting project.
> 7/ Many people in the D community are interested in video game projects.
> 8/ Doom's story take place on mars, phobos and deimos (well and on 
> earth, but who care ?).
> 
> In addition, this is a good occasion to produce some code for deimos and 
> can enlight us on D future evolutions backed with solid fact. On my 
> knowledge, such a big project (big in size, but also in technicity) 
> don't exist in D yet.
> 
> Anyway, don't expect this to be easy. We are talking here about 500 000 
> lines of C++ (not including headers). And the code is performance critical.
> 
> We may have 2 approachs : a complete port or a binding (so translation 
> of doom's headers in D + some glue code between D and C++ - which isn't 
> as easy as it seems).
> 
> This is definitively not a one man job, but I'm sure we have some 
> skilled dev here and we all want to promote D. If some of you do think 
> that it's a good idea and want to spend some time on it (this is 
> definitively a critical point).
> 
> I'm definitively in. And you ?

It's very great idea, 100% support you,

wish you the best of luck!

dolive


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