Doom3 (id tech 4) port/binding in D ?

Paulo Pinto pjmlp at progtools.org
Sat Nov 26 13:04:28 PST 2011


Am 25.11.2011 00:33, schrieb Somedude:
> Le 25/11/2011 00:14, Andrej Mitrovic a écrit :
>> I remember reading this ages ago:
>> http://fabiensanglard.net/quakeSource/index.php
>
> Besides there has already been a FPS written in D, and that hasn't had
> much effect on the gaming community either.

The gamming community has actually been moving to Java and C# in
what concerns workflow tools and server side code, while leaving the 
game engine core features in C/C++/Assembly.

Not sure if D would still make have an impact there.


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