Thread local and memory allocation

Andrew Wiley wiley.andrew.j at gmail.com
Tue Oct 4 20:55:19 PDT 2011


On Tue, Oct 4, 2011 at 8:59 PM, Robert Jacques <sandford at jhu.edu> wrote:
> On Tue, 04 Oct 2011 10:54:58 -0400, Andrew Wiley <wiley.andrew.j at gmail.com>
> wrote:
>
>> On Tue, Oct 4, 2011 at 3:52 AM, Walter Bright
>> <newshound2 at digitalmars.com> wrote:
>>>
>>> On 10/4/2011 1:22 AM, deadalnix wrote:
>>>>
>>>> Do you mean manage the memory that way :
>>>> Shared heap -> TL pool within the shared heap -> allocation in thread
>>>> from
>>>> TL pool.
>>>>
>>>> And complete GC collect.
>>>
>>> Yes.
>>>
>>>
>>>> This is a good solution do reduce contention on allocation. But a very
>>>> different
>>>> thing than I was initially talking about.
>>>
>>> Yes.
>>>
>>>
>>>> Back to the point,
>>>>
>>>> Considering you have pointer to immutable from any dataset, but not the
>>>> other
>>>> way around, this is also valid to get a flag for it in the allocation
>>>> interface.
>>>>
>>>> What is the issue with the compiler here ?
>>>
>>> Allocate an object, then cast it to immutable, and pass it to another
>>> thread.
>>>
>>
>> Assuming we have to make a call to the GC when an object toggles its
>> immutable/shared state, it seems like this whole approach would
>> basically murder anyone doing message passing with ownership changes,
>> because the workflow tends to be create an object -> cast to shared ->
>> send to another thread -> cast away shared -> do work -> cast to
>> shared...
>> On the other hand, I guess the counterargument is that locking an
>> uncontended lock is on the order of two instructions (or so I'm told),
>> so casting away shared probably isn't ever necessary. It just seems
>> somewhat counterintuitive that casting to and from shared would be
>> slower than unnecessarily locking the object.
>>
>
> It's entirely possible to simply allocate the memory for the object from the
> shared heap to start with. Then no more calls to the GC are needed.
>

When an object is created and later cast to shared, the compiler
*can't* know that it should allocate from the shared heap because the
cast may not be anywhere near where the object was created. The same
problem goes for immutable.


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