Shared Delegates

Andrew Wiley wiley.andrew.j at gmail.com
Mon Oct 17 23:48:17 PDT 2011


On Tue, Oct 18, 2011 at 1:11 AM, Benjamin Thaut <code at benjamin-thaut.de>wrote:

> Am 18.10.2011 08:03, schrieb Andrew Wiley:
>
>> On Tue, Oct 18, 2011 at 12:53 AM, Benjamin Thaut <code at benjamin-thaut.de
>> <mailto:code at benjamin-thaut.de**>> wrote:
>>
>>    Am 17.10.2011 22:43, schrieb Michel Fortin:
>>
>>        On 2011-10-17 20:33:59 +0000, Andrew Wiley
>>        <wiley.andrew.j at gmail.com <mailto:wiley.andrew.j at gmail.**com<wiley.andrew.j at gmail.com>>>
>> said:
>>
>>
>>            Okay, I realize there have been some discussions about this,
>>            but I have a
>>            few questions about shared delegates because right now they are
>>            definitely
>>            broken, but I'm not sure how.
>>            Take this code example:
>>
>>            synchronized class Thing {
>>            void doSomeWork(void delegate() work) {
>>            work();
>>            }
>>            void work() {}
>>            }
>>
>>            void main() {
>>            auto th = new Thing();
>>            th.doSomeWork(&th.work);
>>            }
>>
>>            This doesn't compile because the type of "&th.work" is "void
>>            delegate()
>>            shared", which cannot be cast implicitly to "void delegate()".
>>            My first question would be whether that type is correct.
>>            It's true
>>            that the
>>            data pointer of the delegate points to a shared object, but
>>            given that
>>            the
>>            function locks it, does that really matter in this case? I
>>            guess I'm just
>>            not clear on the exact meaning of "shared" in general, but
>>            it seems like
>>            whether the data is shared or not is irrelevant when the
>>            delegate
>>            points to
>>            a public member of a synchronized class. If it was a
>>            delegate pointing
>>            to a
>>            private/protected member (which should be illegal in this
>>            case), that
>>            would
>>            not be true.
>>            If that type is correct, the problem is that "void
>>            delegate() shared"
>>            doesn't parse as a type (there is a workaround because you
>>            can create
>>            variables of this type through alias and typeof).
>>
>>            What, exactly, is wrong here?
>>
>>
>>        I think what's wrong is that a shared delegate should implicitly
>>        convert
>>        to a non-shared one. The delegate is shared since it can be called
>>        safely from any thread, and making it non-shared only prevent
>>        you from
>>        propagating it to more thread so it's not harmful in any way.
>>
>>
>>    I reported this exact issue already a few months ago and simply
>>    didn't get any comment on it. If you really try to use shared to are
>>    going to hit more such problems.
>>
>>    See the shared section of my blogpost:
>>    http://3d.benjamin-thaut.de/?_**_p=18<http://3d.benjamin-thaut.de/?__p=18><
>> http://3d.benjamin-thaut.de/?**p=18 <http://3d.benjamin-thaut.de/?p=18>>
>>
>>
>>
>> Ah, I was looking through the bug reports and didn't see this exact bug.
>> Did I just fail at searching, or should I file it?
>>
>>
> I didn't file it yet, so file it. I do however think that currently there
> is no intention in changing the way shared works.
>
>
This much is clearly a bug, and Michel's explanation of how shared delegates
should work makes a lot of sense.
As for the synchronized classes that synchronize access to not-really-shared
members, well, I don't think that's changing. The problem is that the
compiler can't *guarantee* that the reference you hold is the only
reference. TDPL has a discussion of why an "A owns B, so A's lock should be
good enough for B" wasn't implemented.
As for the overloading on shared, the idea there was that you should really
either be multithreaded or not - trying to implement both shared and
non-shared versions of code is generally a bad idea and quite bug prone. If
it *might* be shared, just synchronize it. Premature optimization is the
root of quite a bit of evil, and trying to make some things thread safe and
some things not is walking a tightrope without any sense of balance - you
won't know when you fall, you'll just see the corruption when you hit the
floor.
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