Would You Bet $100,000,000 on D?

Jacob Carlborg doob at me.com
Mon Sep 19 09:43:30 PDT 2011


On 2011-09-19 03:00, Trass3r wrote:
>> 3. Depending on what the project was, I would probably be worried
>> about available libraries. If, for example, the project required the
>> use of DirectX, I'd just use C++.
>
> That's a major problem.
> With D you spend way too much time creating bindings or even wrappers to
> access external libraries rather than doing actual work.
>
> We really need a proper tool to convert C/C++ headers, probably based on
> Clang.

It's in the works: https://github.com/jacob-carlborg/clang
It's currently most focused on porting Objective-C headers. Don't count 
on it in the near future.

-- 
/Jacob Carlborg


More information about the Digitalmars-d mailing list