__restrict, architecture intrinsics vs asm, consoles, and other stuff

Kagamin spam at here.lot
Thu Sep 22 00:32:07 PDT 2011


Manu Wrote:

> I'd love to try out D on some console systems. Fortunately there are
> some great home-brew scenes available for a bunch of slightly older
> consoles; PSP/PS2 (MIPS), XBox1 (embedded x86), GameCube/Wii (PPC),
> Dreamcast (SH4). They all have GCC compilers maintained by the
> community. How difficult will it be to make GDC work with those
> toolchains? Sadly I know nothing about configuring GCC, so sadly I
> can't really help here.

http://pspemu.soywiz.com/2011/07/fourth-release-d-pspemu-r301.html
Maybe this man can be of some help for you.


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