[off-topic] Sony releases PS Vita SDK

Jacob Carlborg doob at me.com
Thu Apr 19 23:35:01 PDT 2012


On 2012-04-20 01:11, Sean Kelly wrote:

> Alan Wake, for example, uses classic cinematic techniques for scaring the player, and to make sure they're experienced, railroads the player through the predetermined route, even if the rational choice would be to do something else.  In movies this technique is effective because seeing the protagonist do something stupid creates a sense of tension as the viewer anticipates the Bad Thing that is sure to happen.  In a game, the player just has the choice that should be provided to them taken away, creating a sense of frustration at not being able to do something sensible.  What follows is a tedious plod towards the inevitable Scary Moment, which still relies on the player walking along the correct path so the event is triggered from the intended position.

In some games these paths and positions can be moved depending on that 
the player does to make sure they are triggered.

-- 
/Jacob Carlborg


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