[off-topic] Sony releases PS Vita SDK
Nick Sabalausky
SeeWebsiteToContactMe at semitwist.com
Fri Apr 20 15:40:39 PDT 2012
"H. S. Teoh" <hsteoh at quickfur.ath.cx> wrote in message
news:mailman.1984.1334953116.4860.digitalmars-d at puremagic.com...
>
> [...]
>> I'll take another game with a "Save the princess" backstory, or even
>> *no* story at all, over a game driven start-to-finish by a
>> less-than-spectacular story any day. Hell, it's much better replay
>> value like that anyway: Listening to the same story over and over
>> really kills replayability.
>
> Especially when said story tries SO hard at being convincingly emotional
> but totally falls flat, because it's the 150th time you're playing the
> game and you've found out and exploited a dozen plot holes and game
> sequencing bugs that allow you to trigger game events out of sequence,
> so that the video clips just seem totally out-of-context.
>
Yup
>
>> Does anyone care why MegaMan's trying to defeat Wily? Or his
>> "emotional growth and struggle" while doing it? Hell no, they just
>> enjoy doing it.
> [...]
>
> Exactly. Any "emotional growth and struggle" can only be emergent from
> the game mechanics, not from a railroaded "you have to do things this
> way 'cos that's how you're supposed to" plot dreamed up by some script
> writer
Exactly.
>
> At the end of the day, it's the game mechanic that really matters. I
> mean, that's the whole reason you're playing in the first place, right?
> If I just wanted to watch a bunch of video clips, I'd be on youtube
> instead.
>
Exactly again.
>
> T
>
> --
> The problem with the world is that everybody else is stupid.
And another "exactly" ;)
(Hmm, I guess this was a useless response...)
More information about the Digitalmars-d
mailing list