[off-topic] Sony releases PS Vita SDK

Manu turkeyman at gmail.com
Sun Apr 22 16:15:11 PDT 2012


On 22 April 2012 22:43, Victor Vicente de Carvalho <
victor.v.carvalho at gmail.com> wrote:

> On Thursday, 19 April 2012 at 18:21:30 UTC, Paulo Pinto wrote:
>
>> Hi,
>>
>> just wanted to announce that Sony has finally made the new Playstation
>> Vita SDK available, as we were discussing some months ago.
>>
>> http://www.playstation.com/**pss/index_e.html<http://www.playstation.com/pss/index_e.html>
>>
>> The gamming industry seems to be slowing moving to C#. Would we still
>> be able to convince developers to move to D instead?
>>
>> --
>> Paulo
>>
>
>
> As a mobile game developer myself, this was one of my deepest dreams. I'm
> a silent D follower since it's beginnings, and did some game development
> back them (D2 didn't existed yet, though). You know, working with mobile
> game development is very hard, as there is this beast called
> multi-platforms. We started working with Java+Android, but the lack of
> performance and the need to port our games to iOS made us take a drastic
> move and port the engine to C++. This worked ok, but as an avid D guy,
> almost daily I stumble myself arguing with myself "Oh my god, this would be
> so clean/beautiful/simple if made with D".
>
> So please folks, lets do something to the D-ARM backend. I'm not a
> compiler expert, but if someone volunteer to mention I'm disposed to learn
> how to do that as I would love to use D on a game engine. This is (at least
> to me) a point were D would shine so much (being able to integrate many
> platforms) that it's visibility could skyrocket to were it deserves.
>
> Another option that crossed my mind was to do something like a kickstarter
> funding to pay someone to do that fulltime. What you guys think?
>

+73
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