Is D Language mature for MMORPG Client ?

Paulo Pinto pjmlp at progtools.org
Sat Aug 11 03:12:04 PDT 2012


On Saturday, 11 August 2012 at 07:44:34 UTC, ponce wrote:
> Le 03/08/2012 02:22, Robert a écrit :
>> Hi all,
>>
>> im a c++/c# developper and i really want to try D.
>>
>> I am currently developing a MMORPG, client part is in c++ and
>> server in c#, i want to know if D language is "ok" for the 
>> client
>> side ?
>>
>> Its a simple 2d isometric game using opengl 3.X (with shaders) 
>> so
>> its not really a problem if i lose some fps.
>>
>> Thanks and sorry for my bad english(im french).
>
> To answer your question about D, I think D is more than "ok" if 
> you target Windows, Mac and Linux and no other platform. 
> Productivity gains vs C++ are not negligible and it's generally 
> a joy and relief to use.
>
> But... why do you want your server and client software in 
> different langages? You might have to duplicate some game logic 
> to make client-side prediction anyway. I would advise a C# 
> client, but then again I never did something that ambitious.

I have been watching the videos of this year's Assembly 2012 
(http://archive.assembly.org/2012), surprisingly the majority of 
the games created in the game development competition track, have 
been done in C# with Unity or XNA.




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