D-
q66
quaker66 at gmail.com
Sat Feb 11 10:00:51 PST 2012
On Saturday, 11 February 2012 at 16:08:02 UTC, Jacob Carlborg
wrote:
> On 2012-02-11 15:36, Nick Sabalausky wrote:
>> "Era Scarecrow"<rtcvb32 at yahoo.com> wrote in message
>> news:jzavmzbmjoyujhqyfvhp at dfeed.kimsufi.thecybershadow.net...
>>>>> What are your thoughts?
>>>>
>>>> There is no way you get a D application into 64K. The
>>>> language is not
>>>> powerful enough. Only C can achieve that.
>>>
>>> I'll need to agree. Porting D to a smaller memory space and
>>> with cramped
>>> features in all of this is not going to be good no matter how
>>> you look at
>>> it. I'm sure it's similar to comparing using perl in
>>> something with only
>>> 64k of memory, one must ask where you can put the
>>> interpreter, decoding
>>> and working with the source text, and many other things, not
>>> to mention
>>> even if you pulled it off, the speed penalty.
>>>
>>> With only 64k, you aren't going to need anything extremely
>>> complex or
>>> elaborate.
>>> You MIGHT get away with exporting D code to using C symbols,
>>> but you'll
>>> likely be stuck working with structs, no library support, no
>>> heap, no
>>> memory management, and fixed-sized arrays. I doubt you'd need
>>> templates,
>>> or any of the higher functions. All structures and types must
>>> be basic or
>>> known statically at compile time. Unlikely for lambdas to be
>>> used, and a
>>> score of other features.
>>>
>>> This is all just speculation, but I think you get the
>>> picture. If you make
>>> a subset of D, it would most likely be named Mini-D. But at
>>> that point
>>> you've got an enhanced C without going C++.
>>
>> That would *still* be a very notable improvement over C. Hell,
>> if you ask
>> me, a proper module system alone is one of the killer features
>> of D over C.
>> Header files? Seriously? Fuck that shit. What the hell is
>> this, 1970? And
>> then there's other things that are *at the very least* icing
>> on the cake:
>> Faster compilation, slicing, better safety, metaprogramming
>> (esp CTFE) that
>> whups C's ass and makes it much less less tempting to do
>> things at runtime
>> that don't need to be done at runtime. That's all just off the
>> top of my
>> head.
>
> I think slicing is quite difficult without a GC. Not the actual
> slicing but freeing the memory.
What's so difficult on that? Slices do not require the GC, you
allocate once, slice many times, deallocate once.
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