[OT] Previously: DMD - Windows -> C# in gamedev
Paulo Pinto
pjmlp at progtools.org
Sat Jan 7 11:35:50 PST 2012
Am 07.01.2012 19:59, schrieb bearophile:
> Manu:
>
>> The tendency to encourage use of dynamic arrays will be a major problem.
>
> I don't know how much big that problem will be, D dynamic arrays are quite handy, but I agree that static arrays need to be encouraged more in D (and currently most algorithms of Phobos don't work with static arrays (you need to slice them first)).
>
> Currently even this code with a stack-allocated fixed size array causes a heap allocation (DMD):
>
> void main() {
> int[2] a = [1, 2];
> }
>
> ASM, optimized build:
>
> __Dmain comdat
> push EAX
> push EAX
> mov EAX,offset FLAT:_D12TypeInfo_xAi6__initZ
> push EBX
> push 8
> push 2
> push EAX
> call near ptr __d_arrayliteralTX ; heap allocation
> add ESP,8
> mov EBX,EAX
> mov dword ptr [EAX],1
> mov ECX,EBX
> push EBX
> lea EDX,0Ch[ESP]
> mov dword ptr 4[EBX],2
> push EDX
> call near ptr _memcpy
> add ESP,0Ch
> xor EAX,EAX
> pop EBX
> add ESP,8
> ret
>
>
> I have suggested to add a safer version of VLAs to avoid some heap-allocated dynamic arrays:
> http://d.puremagic.com/issues/show_bug.cgi?id=5348
>
> Most people here seem to not care of the Ada language, but if you take a look at Ada code you see how often it doesn't use heap allocations.
>
> Bye,
> bearophile
The Ada standard also allows for some form of optional automatic memory
management, even if only some of the compilers offer it.
http://en.wikibooks.org/wiki/Ada_Programming/Types/access
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