[OT] Previously: DMD - Windows -> C# in gamedev

Walter Bright newshound2 at digitalmars.com
Sat Jan 7 20:11:23 PST 2012


On 1/7/2012 4:12 PM, Peter Alexander wrote:
> The main advantage of Lua for game code (in my opinion) is runtime reloading,
> and the ability to avoid recompiles just to test some new game logic. That's not
> so easy with C++.

D is far faster at compiling than C++.


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