[OT] Previously: DMD - Windows -> C# in gamedev
Alex Rønne Petersen
xtzgzorex at gmail.com
Sun Jan 8 02:58:40 PST 2012
On 08-01-2012 00:06, Manu wrote:
> On 7 January 2012 20:59, bearophile <bearophileHUGS at lycos.com
> <mailto:bearophileHUGS at lycos.com>> wrote:
>
> Manu:
>
> > The tendency to encourage use of dynamic arrays will be a major
> problem.
>
> I don't know how much big that problem will be, D dynamic arrays are
> quite handy, but I agree that static arrays need to be encouraged
> more in D (and currently most algorithms of Phobos don't work with
> static arrays (you need to slice them first)).
>
>
> A slice doesn't produce a GC allocation does it?
> I thought a slice was just a pointer-length pair. Should live on the
> stack/in regs?
AFAIK yes.
>
> ...so slicing static arrays shouldn't be a problem right?
>
> Currently even this code with a stack-allocated fixed size array
> causes a heap allocation (DMD):
>
> void main() {
> int[2] a = [1, 2];
> }
>
> ASM, optimized build:
>
> __Dmain comdat
> push EAX
> push EAX
> mov EAX,offset FLAT:_D12TypeInfo_xAi6__initZ
> push EBX
> push 8
> push 2
> push EAX
> call near ptr __d_arrayliteralTX ; heap allocation
> add ESP,8
> mov EBX,EAX
> mov dword ptr [EAX],1
> mov ECX,EBX
> push EBX
> lea EDX,0Ch[ESP]
> mov dword ptr 4[EBX],2
> push EDX
> call near ptr _memcpy
> add ESP,0Ch
> xor EAX,EAX
> pop EBX
> add ESP,8
> ret
>
>
> What the hell is it allocating?
> Surely that's not necessary... that's gotta be fixable?
>
> I have suggested to add a safer version of VLAs to avoid some
> heap-allocated dynamic arrays:
> http://d.puremagic.com/issues/show_bug.cgi?id=5348
>
>
> +1!!
> I'm surprised this already isn't supported!
--
- Alex
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