Welcome to the Jungle (article about the future of parallel computing)

Sean Kelly sean at invisibleduck.org
Sun Jan 8 08:43:16 PST 2012


You went from an Apple IIc to a 486?  That's quite a leap. 

I interviewed at Blizzard back in the day and that was enough to sour me on the game industry. This was before the era of cinematic games though. 

Sent from my iPhone

On Jan 7, 2012, at 11:29 AM, "Nick Sabalausky" <a at a.a> wrote:

> "Paulo Pinto" <pjmlp at progtools.org> wrote in message 
> news:je9e3t$1g3l$1 at digitalmars.com...
>> Hi,
>> 
>> so you are also following Andre's attemps to revive the
>> old homebrew developer feeling. :)
>> 
> 
> Yea, I grew up on that sort of thing. And I'd been working with Andre' 
> (LaMothe, of course) since well before he started doing hardware kits. His 
> old DOS-based game dev books are what moved me from various forms of BASIC 
> into finally really grokking things like C, pointers and low-level 
> programming (which I had only "kind of" understood before). Then I just 
> happened to end up in contact with him through a mutual aquaintence (via AOL 
> 1.x ;) heh, yea, way back then). Andre' was starting up a budget-game 
> publishing company and was looking for a breakout clone, which I happened to 
> already be working on. So there was that, and then he started some gamedev 
> forums that I was a regular on for years. Then Hasbro Interactive fucked 
> everything up with unsubstantiated litigation and typical corporate "drown 
> in legal fees" tactics, and then he got into doing hardware kits like he's 
> doing now.
> 
> IMO, Indie gamedev is really the only way to go if you want to make games. 
> All the way until college I was convinced I wanted to work for a major game 
> company. Then I started learning more about the nature of the industry at 
> the time (around 2000-2001), and that was also the point where the industry 
> itself was starting its slow descent into becoming into the 
> Hollywood-wannabe cesspool it mostly is today. ("Fuck actual gaming, we're 
> gonna be cinematic storytellers!" Too many Pixar rejects in the industry 
> now, I guess...Not to mention all the "packaged-goods" managers...)
> 
>> I also miss those days. I grew up with the ZX Spectrum,
>> doing some BASIC and Z80 stuff, then most of my friends
>> moved up to the Amiga 500 and I eventually got a PC,
>> since my dad was the opinion the PC would be the future.
>> 
> 
> For me, it was Apple IIc and ApplesoftBASIC (I'm normally critical of apple 
> products, especially after having spent a year or so with OSX, but the Apple 
> II line is the one major exception for me. I guess you could say Woz was the 
> *real* Apple for me). Plus a small amount of Logo and machine code on the 
> machine. Then I got a [Packard Bell, remember them?] 486DX2 and moved to 
> QBASIC, had an enormous amount of fun with that. (IIRC, Amiga was pretty 
> much out of the picture by then, and I hadn't even heard of it. Sometimes 
> now I feel like I really missed out on it.)
> 
> Tinkered a bit with C/C++, but didn't quite "get it". Then did VB 3 (It came 
> on a bunch of floppies and was for Win3 :) ). Then I found Andre's DOS books 
> (this was still *just* before DirectX, or at least around the time of what 
> was then called the "Game SDK"). Was into that for years, and somehow 
> managed to get sucked into web dev, and these days all my free time goes to 
> D-related projects (mostly things that will directly or indirectly make my 
> webdev work slightly less painful).
> 
>> Anyway, I had lots of fun doing x86 assembly programming
>> with some Turbo Pascal and eventually C. Then quite a few
>> languages after that.
>> 
>> Nowadays I develop business software mostly in JVM and .NET
>> languages, running in clustered environments. With development
>> teams scattered around the globe.
>> 
>> Doing low level programming and graphics related stuff is
>> now only a hobby, when real life permits to do so. Until the
>> day I manage to change area.
>> 
>> Wow, now I am a bit nostaligic
>> 
> 
> 


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