[OT] Previously: DMD - Windows -> C# in gamedev

Nick Sabalausky a at a.a
Sun Jan 8 13:15:47 PST 2012


"Nick Sabalausky" <a at a.a> wrote in message 
news:jed10v$1cf3$1 at digitalmars.com...
> "Manu" <turkeyman at gmail.com> wrote in message 
> news:mailman.198.1326020770.16222.digitalmars-d at puremagic.com...
>>
>> I tend to think D is considerably less simple than C,
>
> Except for the lack of dealing with headers and preprocessor. And D has a 
> lot of other nicities that do make it simpler to use, like slicing and 
> numbers with underscore separators.
>
>> possibly more complex
>> (but less archaic) than C++... It's not really something you could expose
>> to a designer.
>>
>
> I'd expose D to a designer long before I'd expose them to C. C's too 
> low-level and, a bit anachronistic in some ways (like headers).
>

Also, with D it would be much easier to provide the designer with 
abstractions that have a very nice and tidy API/syntax.




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