SIMD support...

Sean Cavanaugh WorksOnMyMachine at gmail.com
Sat Jan 14 23:20:58 PST 2012


On 1/13/2012 7:38 AM, Manu wrote:
> On 13 January 2012 08:34, Norbert Nemec <Norbert at nemec-online.de
> <mailto:Norbert at nemec-online.de>> wrote:
>
>
> This has already been concluded some days back, the language has a quite
> of types, just like GCC.

So I would definitely like to help out on the SIMD stuff in some way, as 
I have a lot of experience using SIMD math to speed up the games I work 
on.  I've got a vectorized set of transcendetal (currently in the form 
of MSVC++ intrinics) functions for float and double that would be a good 
start if anyone is interested.  Beyond that I just want to help 'make it 
right' because its a topic I care alot about, and is my personal biggest 
gripe with the langauge at the moment.

I also have experience with VMX as they two are not exactly the same, it 
definitely would help to avoid making the code too intel-centric (though 
typically the VMX is the more flexible design as it can do dynamic 
shuffling based on the contents of the vector registers etc)


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