SIMD support...
Sean Cavanaugh
WorksOnMyMachine at gmail.com
Sat Jan 14 23:20:58 PST 2012
On 1/13/2012 7:38 AM, Manu wrote:
> On 13 January 2012 08:34, Norbert Nemec <Norbert at nemec-online.de
> <mailto:Norbert at nemec-online.de>> wrote:
>
>
> This has already been concluded some days back, the language has a quite
> of types, just like GCC.
So I would definitely like to help out on the SIMD stuff in some way, as
I have a lot of experience using SIMD math to speed up the games I work
on. I've got a vectorized set of transcendetal (currently in the form
of MSVC++ intrinics) functions for float and double that would be a good
start if anyone is interested. Beyond that I just want to help 'make it
right' because its a topic I care alot about, and is my personal biggest
gripe with the langauge at the moment.
I also have experience with VMX as they two are not exactly the same, it
definitely would help to avoid making the code too intel-centric (though
typically the VMX is the more flexible design as it can do dynamic
shuffling based on the contents of the vector registers etc)
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