SIMD support...

David d at dav1d.de
Tue Jan 17 04:43:44 PST 2012


Am 17.01.2012 05:31, schrieb Kiith-Sa:
> David wrote:
>
>> Am 16.01.2012 03:54, schrieb JoeCoder:
>>> On 1/15/2012 1:42 PM, Walter Bright wrote:
>>>>
>>>> A nice vector math library for D that puts us competitive will be a nice
>>>> addition to Phobos.
>>>
>>> The gl3n library might be something good to build on:
>>> https://bitbucket.org/dav1d/gl3n
>>>
>>> It looks to be a continuation of the OMG library used by Deadlock, and
>>> is similar to the glm (http://glm.g-truc.net) c++ library which emulates
>>> glsl vector ops in software.
>>>
>>> We'd need to ask if it can be re-licensed from MIT to Boost.
>> Hi,
>>
>> that's definitly possible! But to be honest, I don't  think putting gl3n
>> into phobos is a good idea. Why does phobos, the std. lib, need a
>> vector-lib? I haven't seen any other language with something like gl3n
>> in the std. lib. Also I used my own PEP-8, C (K&R with spaces) style, it
>> would be a real pain changing this to the Phobos style. One more point
>> is, that it's not just a Vector-lib, it also does Matrix-,
>> Quaternion-math, interpolation and implements some other useful
>> mathematical functions (as found in GLSL).
>> Of course I am open to a discussion.
>>
>> PS:// I already talked with Manu about this topic, and I don't wait too
>> long, gl3n will have core.simd support soon.
>
> gl3n has a really good API with regards to game development
> (resembling GLSL helps), although I guess changing to a more Phobos
> style might be needed for inclusion. I think having it in the standard
> library would be extremely useful, though - no need to implement it myself
> then. Typical matrices used in gamedev (4x4 etc) woud be really useful as
> well (as said before, I'd even like stuff like AABBoxes, but let's go for
> vectors/matrices/quaternions first .
AABB are also planed for gl3n.


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