OSCON 2012 notes

Nick Sabalausky SeeWebsiteToContactMe at semitwist.com
Sat Jul 21 13:26:02 PDT 2012


On Sat, 21 Jul 2012 21:59:12 +0200
Alex Rønne Petersen <alex at lycus.org> wrote:

> On 21-07-2012 21:51, Nick Sabalausky wrote:
> > On Sat, 21 Jul 2012 09:47:06 -0400
> > Michel Fortin <michel.fortin at michelf.ca> wrote:
> >>
> >> And also, more and more it'd require ARM support to be competitive
> >> in the GUI area.
> >>
> >
> > Yes. But there's an even bigger reason for ARM: Mobile devices, like
> > iOS and Android. I'm not personally a fan of them, but nonetheless
> > those things are HUGE (no pun intended). And yet the ONLY real
> > language choices there are C++, Java and Objective-C (and Lua if
> > you count "Son-of-Flash", ie Corona - which I don't count). And
> > half of THOSE are out of the question if you want cross platform,
> > which any sane developer should. So PERFECT fertile ground for D.
> 
> ... and C# ;)
> 

Oh, yea. I assume you're referring to Unity, right?

> >
> > I know I keep harping on that, but it's a big issue for me since I'm
> > deep into that stuff now and goddamn do I wish I could be doing
> > it in D, but D's support on those devices (or just outputting C/C++)
> > unfortunately just isn't mature enough ATM.
> >
> 
> GDC is pretty far along as far as ARM support goes; I intend to have 
> another run through it one of these days to look at any remaining
> issues.
> 

That is encouraging to hear :) What about druntime and phobos, though?
And what about D feature set, is it up to 2.059?

I wonder if maybe I could somehow tell Marmalade's annoying proprietary
build system to pass in some extra object files to the linker? I'll have
to ask on their forums. Because maybe then I could compile some stuff
with GDC and link it in.




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