What is the compilation model of D?

Nick Sabalausky SeeWebsiteToContactMe at semitwist.com
Wed Jul 25 14:35:07 PDT 2012


On Wed, 25 Jul 2012 23:20:04 +0200
"Peter Alexander" <peter.alexander.au at gmail.com> wrote:

> On Wednesday, 25 July 2012 at 08:06:23 UTC, Nick Sabalausky wrote:
> > Yea, my understanding is that full-build times measured in days 
> > are (or
> > used to be, don't know if they still are) also typical of 
> > high-budget
> > C++-based videogames.
> 
> You must be thinking of full data rebuilds, not code recompiles.
> 
> There's no way a game could take over a day to compile and still 
> produce an executable that would fit on a console.
> 
> Several minutes is more typical. Maybe up to 30 minutes in bad 
> cases.

Yea, you're probably right. I meant "full project", which almost
certainly involves going through gigabytes of assets.




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