runtime hook for Crash on Error

Walter Bright newshound2 at digitalmars.com
Fri Jun 1 10:43:06 PDT 2012


On 6/1/2012 1:48 AM, Dmitry Olshansky wrote:
> Or better - save game and then crash gracefully.

That can result in saving a corrupted game state, which then will not load, or 
worse, load and then cause another crash.

I would suggest instead implementing an auto-save feature which automatically 
saves the game state at regular intervals.


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