valid uses of shared

Steven Schveighoffer schveiguy at yahoo.com
Thu Jun 7 21:03:09 PDT 2012


On Thu, 07 Jun 2012 20:58:13 -0400, Artur Skawina <art.08.09 at gmail.com>  
wrote:

> On 06/08/12 01:51, Steven Schveighoffer wrote:
>>
>> The following would be illegal:
>>
>> struct X
>> {
>>   shared int x; // illegal
>>   shared(int)* y; // legal
>>
>>   shared(X) *next; // legal
>> }
>
> Note that the type of 'x' in
>
>    shared struct S {
>       int x;
>    }
>
> should probably be 'shared(int)'.
> Which lets you safely take an address of an aggregates field.

That's one of the things I'm wondering about.  Should it be allowed?

I agree that the type should be shared(int), but the type should not  
transfer to function calls or auto, it should be sticky to the particular  
variable.  Only references should be sticky typed.

> And I'm not sure if marking a struct and class as shared would work
> correctly right now, it's probably too easy to lose the 'shared'  
> qualifier.

Right, I was thinking shared structs do not make sense, since I don't  
think shared members do not make sense.  Either a whole struct/class is  
shared or it is not.  Because you can only put classes on the heap, shared  
makes sense as an attribute for a class.

But then again, it might make sense to say "this struct is only ever  
shared, so it should be required to go on the heap".  I like your idea  
later about identifying shared struct types that should use  
synchronization.

>> shared class C  // legal, C is always a reference type
>> {
>>    shared int x; // illegal, but useless, since C is already shared
>> }
>
> Redundant, but should be accepted, just like 'static' is.

That's probably fine.

>> If you notice, I never allow shared values to be stored on the stack,  
>> they are always going to be stored on the heap.  We can use this to our  
>> advantage -- using special allocators that are specific to shared data,  
>> we can ensure the synchronization tools necessary to protect this data  
>> gets allocated on the heap along side it.  I'm not sure exactly how  
>> this could work, but I was thinking, instead of allocating a monitor  
>> based on the *type* (i.e. a class), you allocate it based on whether  
>> it's *shared* or not.  Since I can never create a shared struct X on  
>> the stack, it must be in the heap, so...
>>
>> struct X
>> {
>>    int y;
>> }
>>
>> shared(X) *x = new shared(X);
>>
>> synchronized(x) // scope-locks hidden allocated monitor object
>> {
>>    x.y = 5;
>> }
>>
>> x.y = 5; // should we disallow this, or maybe even auto-lock x?
>>
>> Hm... another idea -- you can't extract any piece of an aggregate.   
>> That is, it would be illegal to do:
>>
>> shared(int)* myYptr = &x.y;
>>
>> because that would work around the synchronization.
>
> That's too restrictive. It would overload 'shared' even more. If you
> want that kind of synchronize magic to work, just allow:
>
>    shared synchronized(optional_locking_primitive) struct S {
>       ...
>    }
>
> And *now* 'x.y = 5' can do its magic, while '&x.y' can be disallowed.
>
>
>    shared struct S {
>       Atomic!int i;
>    }
>    shared(S)* p = ...
>    p.i += 1;
>
> should work, so accessing fields must remain possible.

OK.  You are right, synchronized may be overkill for basic types.

>> auto would have to strip shared:
>>
>> auto myY = x.y; // typeof(myY) == int.
>
> Hmm, i'm not sure about this, maybe it should be disallowed; it could
> only strip 'shared' from the head anyway.

Yes, head stripping.  I think it should be allowed.  For instance, if you  
wanted to read a shared double, and take the cosine of it, this should be  
allowed:

auto n = cos(sharedValue);

If it's not, the alternatives are:

auto n = cos(cast()sharedValue);

or

double v = sharedValue; // explicit removal of shared
auto m = cos(v);

Neither of these look necessary, I think just allowing shared value types  
to automatically convert to non-shared versions works the best.

>> This is definitely not a complete proposal.  But I wonder if this is  
>> the right direction?
>
> I think it is.

good.

-Steve


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