John Carmack applauds D's pure attribute
Walter Bright
newshound2 at digitalmars.com
Tue Mar 6 18:25:40 PST 2012
On 3/6/2012 4:27 AM, Manu wrote:
> On 26 February 2012 00:55, Walter Bright <newshound2 at digitalmars.com
> Most straight up GC vs malloc/free benchmarks miss something crucial. A GC
> allows one to do substantially *fewer* allocations. It's a lot faster to not
> allocate than to allocate.
> Do you really think that's true?
Yes.
> Are there any statistics to support that?
No, just my experience using both.
Consider strings. In C, I'd often have a function that returns a string. The
caller then (eventually) free's it. That means the string must have been
allocated by malloc. That means that if I want to:
return "foo";
I have to replace it with:
return strdup("foo");
It means I can't do the "small string" optimization. It means I cannot return
the tail of some other string. I cannot return a malloc'd string that anything
else points to. I *must* return a *unique* malloc'd string.
This carries into a lot of data structures, and means lots of extra allocations.
Next problem: I can't do array slicing. I have to make copies instead.
You suggested using ref counting. That's only a partial solution. Setting aside
all the problems of getting it right, consider getting a stream of input from a
user. With GC, you can slice it and store those slices in a symbol table - no
allocations at all. No chance of that without a GC, even with ref counting.
More information about the Digitalmars-d
mailing list