Has Tomasz's (h3r3tic's) OpenGL font rendering code been ported to D2?
David Nadlinger
see at klickverbot.at
Sun Mar 11 14:10:34 PDT 2012
On Sunday, 11 March 2012 at 02:24:15 UTC, Chad J wrote:
> I've been looking for a good way to render font in OpenGL with
> D.
>
> Back in they day I was very impressed with Tomasz's article on
> the subject: http://h3.gd/dmedia/?n=Tutorials.TextRendering1
> I was wonder if anyone has ported it.
If I were to implement a texture rendering system for 3D
graphics, I'd look into signed distance field fonts, as presented
in Valve's seminal paper [1].
David
[1]
http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf
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