Dynamic language

H. S. Teoh hsteoh at quickfur.ath.cx
Thu Mar 15 13:12:45 PDT 2012


On Thu, Mar 15, 2012 at 09:15:34PM +0200, Manu wrote:
> On 15 March 2012 20:59, so <so at so.so> wrote:
[...]
> > On Thursday, 15 March 2012 at 17:30:49 UTC, Adam D. Ruppe wrote:
[...]
> >> I just talked about D because D rox, but if you are doing it for
> >> education, Lisp is a good choice because it is fairly unique.
> >>
> >
> > I'd love to use D but it is not an option is it? At least for the
> > things i am after, say game scripting.
> 
> 
> I dunno, that sounds like a pretty interesting idea to me! :)

It certainly is, though it does bring up the problem of what to do if
the game scripting is editable at runtime. Does that mean we'll need to
bundle a D compiler with the game? Doesn't seem practical.


T

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