Dynamic language

Nick Sabalausky a at a.a
Thu Mar 15 13:13:42 PDT 2012


"H. S. Teoh" <hsteoh at quickfur.ath.cx> wrote in message 
news:mailman.709.1331842273.4860.digitalmars-d at puremagic.com...
> On Thu, Mar 15, 2012 at 09:15:34PM +0200, Manu wrote:
>> On 15 March 2012 20:59, so <so at so.so> wrote:
> [...]
>> > On Thursday, 15 March 2012 at 17:30:49 UTC, Adam D. Ruppe wrote:
> [...]
>> >> I just talked about D because D rox, but if you are doing it for
>> >> education, Lisp is a good choice because it is fairly unique.
>> >>
>> >
>> > I'd love to use D but it is not an option is it? At least for the
>> > things i am after, say game scripting.
>>
>>
>> I dunno, that sounds like a pretty interesting idea to me! :)
>
> It certainly is, though it does bring up the problem of what to do if
> the game scripting is editable at runtime. Does that mean we'll need to
> bundle a D compiler with the game? Doesn't seem practical.
>

Why not?




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