Premake support for D

Manu turkeyman at gmail.com
Thu May 10 13:34:46 PDT 2012


How has this developed since march?
Was there ever a pull request made for this to starkos?
We might have the resources to add VS support if the groundwork is already
there...

On 21 March 2012 12:57, Andrew Gough <andrew at goughy.org> wrote:

> On Wed, 21 Mar 2012 08:07:34 +0100
> Gour <gour at atmarama.net> wrote:
>
> > On Tue, 20 Mar 2012 13:57:50 +1100
> > Andrew Gough <andrew at goughy.org> wrote:
> >
> > Hello Andrew,
> >
> > > The fork supports DMD, GDC, and LDC - but only for D2, and currently
> > > only for (g)make. If anyone would like to add support for other
> > > toolchains (MSVC/VisualD, Code::Blocks etc) that would be fantastic.
> >
> > I'm very happy seeing the prospect of having D support in premake
> > which looks very clean and being of declarative nature.
> >
> > Now I wonder how difficult is to add support for  other toolchains and
> > asked about it on the mailing list where Jason replied with: "I did
> > try to abstract out common functions between the C++ and C# support.
> > The more data points I have to work with, the easier it will be to
> > identify the areas that need more abstraction (and what it should
> > look like)."
> >
> > Does adding such support involve only Lua skills?
>
> Mostly, yes.  The internals of premake are completely Lua - on the
> positive side, Lua is really easy (syntactically, anyway).
>
> The internal abstractions are quite good, and there is a strong
> decoupling between the internals data structures for project
> configurations, and the final build artefact generation (ie. the
> Makefile or VS solution etc).  This means it should be relatively easy
> to add other toolchain support - you just need to generate a valid
> project/solution from the various configurations.
> 'src/actions/make/make_d.lua' creates the D Makefiles as a starting
> point, and there are other toolchain examples for VS, Code::Blocks etc
> for C++/C#, so it shouldn't be a big step.
>
> >
> > > I have successfully built my own projects and druntime/phobos with
> > > it in the past, so I know it can work.
> >
> > I plan to start playing with it as soon as I finish some other non-D
> > related tasks.
> >
> > Thank you for working on it.
> >
> >
> > Sincerely,
> > Gour
> >
> >
>
> --
> Andrew Gough
> M: 0408 596 656
> andrew at goughy.org
>
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