D dropped in favour of C# for PSP emulator
Nick Sabalausky
SeeWebsiteToContactMe at semitwist.com
Fri May 11 14:45:10 PDT 2012
"Steven Schveighoffer" <schveiguy at yahoo.com> wrote in message
news:op.wd5o86s3eav7ka at steves-laptop...
On Fri, 11 May 2012 13:47:05 -0400, Alex Rønne Petersen
<xtzgzorex at gmail.com> wrote:
>>
>> Complicated language structure? Long compilation times?
>
>I can attest that on certain types of projects (i.e. template heavy), D's
>lightning fast compilation time goes out the window. It has improved
>greatly, but there are still some improvements that can be made.
>
>For instance, dcollections, which is about 10kloc takes 17 seconds to
>compile all the unit tests. It used to be well over a minute, till walter
>changed a linear lookup to a hash lookup on the symbol table. There's an
>outstanding issue which is similar still in bugzilla:
Meh, that's still nothing compared to C++. The sample games included with
Marmalade and the Marm-based IwGame engine take *serveral* minutes to
compile - and those are just sample programs!
Template-heavy projects don't throw D's lightning fast compilation times out
the window, it just makes them less lightning-like. It's still an order of
magnature faster than equivalent, or even merely similar, C++.
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