A little Py Vs C++

Manu turkeyman at gmail.com
Fri Nov 2 12:20:36 PDT 2012


On 2 November 2012 20:10, deadalnix <deadalnix at gmail.com> wrote:

> Le 02/11/2012 18:46, Andrei Alexandrescu a écrit :
>
>  On 11/2/12 1:22 PM, Walter Bright wrote:
>>
>>> On 11/2/2012 2:01 AM, Jens Mueller wrote:
>>> > I had the same thought when reading this. Very disappointing. An issue
>>> > with zero votes is fixed instead of more important ones.
>>>
>>> It's a very fair question.
>>>
>>> Manu works for Remedy Games, a developer of hit PC games, such as Max
>>> Payne and Alan Wake. He champions a team that is investigating
>>> committing to D for a major new game. This would be a huge design win
>>> for D, and an enormous boost for D. I view the most effective use of my
>>> time at the moment is to ensure that they can bet on D and win. Remedy's
>>> use of D for a high profile product will prove that D is ready and able
>>> for the big time, and that others can develop using D with confidence.
>>>
>>> Nearly all of what he needs the D community needs anyway, such as the
>>> big push for Win64 support and the SIMD support (more on that in another
>>> post).
>>>
>>
>> I should add that I'm also totally behind this. When Walter jumped into
>> implementing SIMD support on a hunch, I completely disagreed, but that
>> was a great decision.
>>
>> Andrei
>>
>
> I still don't understand the benefice over align(16) float[4] .
>

It's a mechanism to insist on register placement and usage semantics. On
the vast majority of architectures, floats and simd are absolutely
incompatible. It's awfully dangerous to describe them both with a single
type when they are mutually exclusive...
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