48 hour game jam

bearophile bearophileHUGS at lycos.com
Mon Oct 15 07:02:13 PDT 2012


Manu:

> We did a 48hr game jam at work this past weekend. We
> decided to do our entry in D, to further prove that D was
> a viable and productive solution for real-world game dev.

And how did D do?

Bye,
bearophile


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