48 hour game jam

F i L witte2008 at gmail.com
Mon Oct 15 09:46:37 PDT 2012


On Monday, 15 October 2012 at 11:52:49 UTC, Manu wrote:
> We did a 48hr game jam at work this past weekend.
> We decided to do our entry in D, to further prove that D was a 
> viable and
> productive solution for real-world game dev.
>
> Here's our entry, for those interested.
> It has only been built/tested in Windows using VS2010, but it 
> should
> theoretically work on Linux and consoles as well (but the build 
> scripts
> aren't setup to do it automatically).
> If there is interest, I will create the build scripts, and test 
> on Linux.
>
> https://github.com/RemedyGameJam/stache/wiki

Nice! I might not get a chance to download the game in the next 
few days, but I glanced at the source and everything looks cool. 
Any screenshots? About that Linux build script, if you manage to 
make it, let me know :)

ps. I'm surprised I don't see a bunch of 'final ...' throughout 
your code. I thought a big issue of yours in the past was D's 
auto-virtual functions. Has something been changed in that area 
that I missed, or have you just not gotten around to doing it (or 
you don't need it for this project)?


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