48 hour game jam

Manu turkeyman at gmail.com
Mon Oct 15 18:16:56 PDT 2012


On 16 October 2012 01:47, H. S. Teoh <hsteoh at quickfur.ath.cx> wrote:

> On Tue, Oct 16, 2012 at 12:34:44AM +0200, Paulo Pinto wrote:
> > On Monday, 15 October 2012 at 22:14:48 UTC, H. S. Teoh wrote:
> [...]
> > >It *is* a pretty crazy idea to prohibit STL, seeing as STL is what
> > >makes writing container-related C++ code bearable. I have horrible
> > >memories of the Bad Old Days when I must've reinvented linked lists
> > >at least 20 times, just because STL didn't exist in those days.
> > >
> > >When templates first came out, I was elated that finally I didn't
> > >have to implement Yet Another Linked List. Perhaps it took that kind
> > >of experience to appreciate templates. :-) People who didn't have to
> > >suffer through these kinds of limitations often don't appreciate what
> > >templates offer. (And that's C++ templates, with all their warts, not
> > >even speaking about D templates -- which are on a whole 'nother
> > >level.)
> [...]
> > You should talk with the Go guys which seem to be happy re-inventing
> > the type of tools we used in C++, back in the days templates were
> > still not available, somewhere around 1993 in my case.
>
> On the contrary, I should shut up and let them spend their time
> reinventing the wheel, while D moves forward to wider adoption. ;-)
>
>
> > Does anyone remember the pre-processor hacks from Borland C++?
> [...]
>
> I remember Borland C++, yes... but I don't recall what preprocessor
> hacks were there.
>

Possibly one of the most epic thread hijack's I've seen in a while! ;)
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