48 hour game jam

Jacob Carlborg doob at me.com
Tue Oct 16 02:50:49 PDT 2012


On 2012-10-15 13:52, Manu wrote:
> We did a 48hr game jam at work this past weekend.
> We decided to do our entry in D, to further prove that D was a viable
> and productive solution for real-world game dev.
>
> Here's our entry, for those interested.
> It has only been built/tested in Windows using VS2010, but it should
> theoretically work on Linux and consoles as well (but the build scripts
> aren't setup to do it automatically).
> If there is interest, I will create the build scripts, and test on Linux.
>
> https://github.com/RemedyGameJam/stache/wiki

When using git submodules the recommended way of cloning is to use "git 
clone --recursive".

-- 
/Jacob Carlborg


More information about the Digitalmars-d mailing list