48 hour game jam

Manu turkeyman at gmail.com
Tue Oct 16 04:40:15 PDT 2012


On 16 October 2012 12:18, Danni Coy <danni.coy at gmail.com> wrote:

> Nice work -- I can use this as a reference to get started with D and Fuji
> right?
>
>
> On Tue, Oct 16, 2012 at 6:03 PM, Manu <turkeyman at gmail.com> wrote:
>
>> On 15 October 2012 16:18, Martin Drasar <drasar at ics.muni.cz> wrote:
>>
>>> On 15.10.2012 13:52, Manu wrote:
>>> > We did a 48hr game jam at work this past weekend.
>>> > We decided to do our entry in D, to further prove that D was a viable
>>> > and productive solution for real-world game dev.
>>> >
>>> > Here's our entry, for those interested.
>>> > It has only been built/tested in Windows using VS2010, but it should
>>> > theoretically work on Linux and consoles as well (but the build scripts
>>> > aren't setup to do it automatically).
>>> > If there is interest, I will create the build scripts, and test on
>>> Linux.
>>> >
>>> > https://github.com/RemedyGameJam/stache/wiki
>>> >
>>>
>>> Matt Damon on top of Mt. Fiji and four badass fighters... Sign me in!
>>> But how do you control that thing? The only thing that did something was
>>> Alt-F4.
>>>
>>> I haven't built it myself, just downloaded the zip from github and
>>> dx11_43.dll from somewhere.
>>>
>>
>> Uploaded a new build with keyboard controls (prev only gamepad
>> supported), and also bundled the DLL's, which some people didn't seem to
>> have on their system...
>>
>
Sure. I also backported the fixes into Fuji, and polished up the D bindings
last night to work on Linux.
Was gonna put a Linux build script in there, since most people here are
linux users.
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