48 hour game jam

Manu turkeyman at gmail.com
Tue Oct 16 04:42:07 PDT 2012


On 16 October 2012 12:50, Jacob Carlborg <doob at me.com> wrote:

> On 2012-10-15 13:52, Manu wrote:
>
>> We did a 48hr game jam at work this past weekend.
>> We decided to do our entry in D, to further prove that D was a viable
>> and productive solution for real-world game dev.
>>
>> Here's our entry, for those interested.
>> It has only been built/tested in Windows using VS2010, but it should
>> theoretically work on Linux and consoles as well (but the build scripts
>> aren't setup to do it automatically).
>> If there is interest, I will create the build scripts, and test on Linux.
>>
>> https://github.com/**RemedyGameJam/stache/wiki<https://github.com/RemedyGameJam/stache/wiki>
>>
>
> When using git submodules the recommended way of cloning is to use "git
> clone --recursive".


Ah, well. Allegedly I'm still rather a git noob. I'll update that, although
the following steps still stand.
I didn't have any luck making the subrepos default to a particular branch.
(It worked once, but I couldn't see why, and then it stopped working)
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