48 hour game jam

Jacob Carlborg doob at me.com
Tue Oct 16 08:02:18 PDT 2012


On 2012-10-16 15:29, Manu wrote:

> Well I've not tested mac, but I'll make the Linux build work tonight,
> and from that, you should be able to adapt it easily.
> Does OSX have X11 libs?

Yes, Mac OS X has X11.

> If there is no X11 libs for OSX, then you will need to knock up an
> MFDisplay_OSX.cpp for cocoa, which should be trivial (just create a
> window, then call into MFRenderer_OpenGL.cpp init, as the windows/X11
> ones do).
> Infact, I'd really like to have a proper cocoa version anyway... ;)

Yeah, a proper Cocoa version is always nice.

> You might also have problems with sound and input in osx, if they aren't
> using the same libraries as linux. Writing the backend drivers for new
> platforms is very easy, I've just never wanted to run on a mac.
> I don't suppose you might like to help me out making proper support for
> OSX? I'll be home on a couple of hours if we could take it offline then.
> There's probably 2-3 drivers that need to be written, and some tweaks to
> the typical C++ platform disambiguation nonsense at the top of Fuji.h.

It depends on how much work it is, but I can have a look.

-- 
/Jacob Carlborg


More information about the Digitalmars-d mailing list