Make [was Re: SCons and gdc]

RenatoUtsch renatoutsch at gmail.com
Sat Oct 27 05:17:09 PDT 2012


On Saturday, 27 October 2012 at 03:33:37 UTC, H. S. Teoh wrote:
> On Sat, Oct 27, 2012 at 04:11:02AM +0200, RenatoUtsch wrote:
>> On Friday, 26 October 2012 at 22:15:13 UTC, Rob T wrote:
> [...]
>> >At this point I'm considering looking at those old build tools
>> >written in D, perhaps I can patch one of them up to get it to 
>> >do
>> >what I want.
>> >
>> >If anyone has a suggestion as to which of the (I think) 2 or 3
>> >build tools coded in D looked the best, that would be 
>> >appreciated.
>> >
>> >--rt
>> 
>> I am currently learning more D to design a new one, that should
>> really end the need for other ones. If you can wait 1 or 2 
>> months
>> for an alpha release...
>> 
>> If anyone has any suggestion, I would be thankful.
>
> If you're going to write a new build tool, you should at least 
> take a
> look at some of the ideas and concepts in tup:
>
> 	http://gittup.org/tup/
>
> Do take some time to read the PDF under "additional info"; it 
> is very
> insightful and contains some possibly revolutionary algorithms.
>  Don't
> just reinvent the same old broken system that make was 30 years 
> ago,
> just with different packaging and eye-candy.
>
> (Caveat: I've never used tup before. I just read up on it 
> today, and was
> quite impressed by some of the innovations. Even if you decide 
> to take
> another approach, you should at least be aware of what's 
> cutting-edge
> these days so that you aren't just rehashing the same old 
> stuff.)
>
>
> T

Tup has some interesting concepts, maybe I can adapt them to my 
project.

But I was thinking in making something more authomatized, like 
CMake or SCons but with tons of innovations.


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