48 hour game jam

Manu turkeyman at gmail.com
Tue Oct 30 15:17:16 PDT 2012


On 18 October 2012 23:58, Jacob Carlborg <doob at me.com> wrote:

> On Thursday, 18 October 2012 at 20:11:56 UTC, Manu wrote:
>
>  Ah yes, what do the OSX OpenGL libs look like? GLX is only a very thin
>> front end on a fairly conventional OpenGL. It's only a couple of functions
>> that would be replaced by some mac variant I expect.
>>
>
> Mac OS X has the OpenGL framework:
>
> https://developer.apple.com/**library/mac/#documentation/**
> GraphicsImaging/Reference/CGL_**OpenGL/Reference/reference.**
> html#//apple_ref/doc/uid/**TP40001186<https://developer.apple.com/library/mac/#documentation/GraphicsImaging/Reference/CGL_OpenGL/Reference/reference.html%23//apple_ref/doc/uid/TP40001186>
>
> And a couple of high level Objective-C classes. This is the programming
> guides for OpenGL on Mac OS X:
>
> https://developer.apple.com/**library/mac/#documentation/**
> GraphicsImaging/Conceptual/**OpenGL-MacProgGuide/opengl_**
> intro/opengl_intro.html<https://developer.apple.com/library/mac/#documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/opengl_intro.html>
>
>
>  I'll come on IRC in 5 minutes or so.
>>
>
> I won't be online tonight, it's getting late here. Tomorrow or perhaps
> saturday.
>

I've fixed all the outstanding Linux stuff, I'd love to finish off that OSX
stuff some time soon.
-------------- next part --------------
An HTML attachment was scrubbed...
URL: <http://lists.puremagic.com/pipermail/digitalmars-d/attachments/20121031/dbcb7c3c/attachment.html>


More information about the Digitalmars-d mailing list