Status on Precise GC

dsimcha dsimcha at yahoo.com
Fri Sep 7 19:59:28 PDT 2012


Here's the GSoC project I mentored this summer.  A little 
integration work still needs to be done, and I've been meaning to 
ping the student about the status of this.  If you want, I'd 
welcome some beta testers.

https://github.com/Tuna-Fish/druntime/tree/gc_poolwise_bitmap

On Saturday, 8 September 2012 at 01:55:44 UTC, Tyler Jameson 
Little wrote:
> This issue on bugzilla hasn't been updated since July 2011, but
> it's assigned to Sean Kelly:
> http://d.puremagic.com/issues/show_bug.cgi?id=3463
>
> I've found these threads concerning a precise GC:
>
> http://www.digitalmars.com/d/archives/digitalmars/D/learn/Regarding_the_more_precise_GC_35038.html
>
> http://www.digitalmars.com/d/archives/digitalmars/D/How_can_I_properly_import_functions_from_gcx_in_object.di_171815.html
>
> Is this issue obsolete, or is it being worked on?
>
> Reason being, I'm writing a game in D and I plan to write it in
> nearly 100% D (with the exception being OpenGL libraries and the
> like), but I know I'll run into problems with the GC eventually.
> If this is an active project that may get finished in the
> relative near term (less than a year), then I'd feel comfortable
> knowing that eventually problems may go away.
>
> I want to eventually make this work with ARM (Raspberry PI &
> cubieboard), and the GC is a major blocker here (well, and a
> cross-compiler, but I'll work that out when I get there).
>
> I'm using dmd atm if that matters.
>
> Thanks!
>
> Jameson



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