Status on Precise GC

Alex Rønne Petersen alex at lycus.org
Sat Sep 8 17:06:43 PDT 2012


On 08-09-2012 22:54, Adam Wilson wrote:
> On Sat, 08 Sep 2012 05:47:23 -0700, Alex Rønne Petersen <alex at lycus.org>
> wrote:
>
>> On 08-09-2012 08:44, Benjamin Thaut wrote:
>>> Am 08.09.2012 03:56, schrieb Tyler Jameson Little:
>>>> This issue on bugzilla hasn't been updated since July 2011, but
>>>> it's assigned to Sean Kelly:
>>>> http://d.puremagic.com/issues/show_bug.cgi?id=3463
>>>>
>>>> I've found these threads concerning a precise GC:
>>>>
>>>> http://www.digitalmars.com/d/archives/digitalmars/D/learn/Regarding_the_more_precise_GC_35038.html
>>>>
>>>>
>>>>
>>>>
>>>> http://www.digitalmars.com/d/archives/digitalmars/D/How_can_I_properly_import_functions_from_gcx_in_object.di_171815.html
>>>>
>>>>
>>>>
>>>>
>>>> Is this issue obsolete, or is it being worked on?
>>>>
>>>> Reason being, I'm writing a game in D and I plan to write it in
>>>> nearly 100% D (with the exception being OpenGL libraries and the
>>>> like), but I know I'll run into problems with the GC eventually.
>>>> If this is an active project that may get finished in the
>>>> relative near term (less than a year), then I'd feel comfortable
>>>> knowing that eventually problems may go away.
>>>>
>>>> I want to eventually make this work with ARM (Raspberry PI &
>>>> cubieboard), and the GC is a major blocker here (well, and a
>>>> cross-compiler, but I'll work that out when I get there).
>>>>
>>>> I'm using dmd atm if that matters.
>>>>
>>>> Thanks!
>>>>
>>>> Jameson
>>>
>>> About a year ago I have been at the same point then you are now, and
>>> afterwars I tell you that you should write your project without a GC
>>> from the start. See my article about this:
>>> http://3d.benjamin-thaut.de/?p=20
>>>
>>> GCs are usually not very good for games, unless you have a concurrent
>>> generational incremental non stop the world GC like .Net 4 (Which they
>>> created only for XNA 4)
>>>
>>> Kind Regards
>>> Benjamin Thaut
>>
>> You can't be incremental /and/ concurrent non-STW.
>
> In .NET Gen 2 is collected concurrently. They don't collect Gen 0 and
> Gen 1 because "they finish very fast". They do have a heavily threaded
> STW collector for server usage.
>
> .NET 4 GC: http://msdn.microsoft.com/en-us/library/ee787088.aspx
>

(See my reply to Benjamin.)

-- 
Alex Rønne Petersen
alex at lycus.org
http://lycus.org


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