[OT] C# scores again for game development

Paulo Pinto pjmlp at progtools.org
Sun Sep 23 15:10:13 PDT 2012


On Sunday, 23 September 2012 at 20:49:54 UTC, Nick Sabalausky 
wrote:
> On Sun, 23 Sep 2012 19:08:16 +0200
> "Paulo Pinto" <pjmlp at progtools.org> wrote:
>
>> On Sunday, 23 September 2012 at 16:14:33 UTC, Jonas Drewsen 
>> wrote:
>> > On Sunday, 23 September 2012 at 15:06:51 UTC, Paulo Pinto 
>> > wrote:
>> >> Since this is one area where D could eventually replace 
>> >> C++, I've decided to post it here.
>> >>
>> >> So after Sony decided to make use of C#/Mono for the PS 
>> >> Vita SDK, Nintendo has decided to do the same by supporting 
>> >> Unity for the new Wii U.
>> >>
>> >> http://www.marketwire.com/press-release/unity-technologies-enters-extensive-agreement-with-nintendo-to-support-wii-u-1703600.htm
>> >>
>> >
>> > Note that it is only the scripting part of Unity that is 
>> > C#/Mono. The core engine and editor is C++.
>> >
>> > /Jonas
>> 
>> I know.
>
> I didn't. That's very interesting to hear.

The core engine is C++.

Mono takes care of allowing any .NET language to be used as 
scripting language, with C#, JavaScript and Boo having the main 
roles, while compiling them AOT to native code as well.



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