Ideas for a brand new widget toolkit

Jacob Carlborg doob at me.com
Tue Aug 13 09:02:19 PDT 2013


On 2013-08-13 15:23, Paul Z. Barsan wrote:
> Hello everyone,

Oh, another one of these threads...

> These days I've been searching for a cross-platform IDE for D and I
> found out that there aren't any viable standalone options. After a few
> clicks, I've ran over this topic:
> http://forum.dlang.org/thread/astrlgbptrlvcdicqxux@forum.dlang.org and
> it wasn't a surprise to see there are other people searching for the
> very same thing.One of the reasons for the absence of such IDEs is that
> there are no widget toolkits written in D except DWT, but some people
> are complaining about DWT for being a clone of SWT and that clients will
> want DWT to be in sync with SWT since SWT is a "marketing paradigm". As
> such, I want to embark on a long journey of writing a new widget toolkit
> from scratch.
>
> Jacob Carlborg:
> * You would still need to some graphics primitives. Do you want to
> implement them yourself as well? I mean, you have to draw the line
> somewhere. There's always a layer beneath you that you rely on, if
> you're not doing embedded or similar.
> * you want a non-native toolkit.
> * primitives would be implemented on top of OpenGL or DirectX. OpenGL is
> implemented in the graphics drivers, don't know how it works with DirectX.

This is very out of context and not what I think, I just responded to a 
post.

> Think of this topic as writing letters to Santa, so: what say you ?

All I can say that creating a new toolkit from scratch is a huge amount 
of work.

-- 
/Jacob Carlborg


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